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7d2d mod launcher
7d2d mod launcher












7d2d mod launcher
  1. 7d2d mod launcher zip file#
  2. 7d2d mod launcher mods#

7d2d mod launcher mods#

It has two mods in it: Ĩ) Share the link, or ask StompyNZ or I to add it to the Defaults. That's your new Mod zip file, which is likely larger than your existing mod zip file.ĥ) Once uploaded, click on "Add new My Mods" in the 7D2D Mod Launcher, and create a small personal config Copy and paste the download linkĦ) Play that Mod and make sure everything still works.ħ) Create a 7 Days to Die Config file. This will copy only the changed files.Ĥ) Zip and upload. I use the Launcher to generate The Fun Pimp's Alpha 14.7 install.ģ) You should see the purple folders highlighted in your modded folder Select all the Purple folders, and right click, Copy To Folder. Compare your 7 Days to Die Folder to a vanilla version. This cannot be nested SDXMods/CoolMod/mod.xmlĮ) Use FrontEnd.exe in your SDX 0.6.0 install, Select Mods you want (including default 3), and click on Build.į) Press Play in FrontEnd.exe and test the mod.Ģ) Use Beyond Compare 6. So to clarify the steps on porting an existing mod would be as follows:Ī) Download the SDX file, and extract somewhere.ī) Copy the SDXMods to your 7 Days to Die with your existing modĬ) Edit the settings.ini and change the first path to your 7 Days to Die with your existing modĭ) Find and download the SDX mods you want, and place under the SDXMods folder. That'll create a local config for you to do testing on. To test, you can always click on Add new My Mods, and add your download link there.

7d2d mod launcher zip file#

Once you have your zip file in place, or in github, I can help you make an official Launcher config. The benefits of github is that you can go and make changes, without having to re-upload all the files. You can either share it through a MediaFire link (zip, and upload), or create a free github directory, and commit all the files as they are. This is what you'll want to give to your players. This will copy only the files that are different, in the right folder structure. Highlight the files that are shown to be different. Then, use the Beyond Compare 4 to select your new modded folder, and the vanilla version. You'll want to have a vanilla version of 14.7 available on your hard drive either through Steam, or using the Launcher to download the 14.7 version under The Fun Pimps heading. This program can do a difference check between two folders. Once you have confirmed your mod works, then I'd recommend using Beyond Compare 4. You'll need their SDX tool in order to do the Build, and all that jazz. SDX looks like it'll read the Config file for each SDX Mod, and attempt to merge it into your existing XML files. I would suggest using your original mod as the base XML files.














7d2d mod launcher